David Nield says, “As far as consumers are concerned, virtual reality headsets have been in the pipeline for a long, long time. Consider the Oculus Rift, one of the most well-known of the new breed—it met its Kickstarter funding goal in September 2012, but won’t be on general sale before 2016, making for a wait of nearly four years.

That slow birthing process is about to give way to rapid growth in shipments and sales, according to new research from UK analysts at Juniper. The firm predicts that 3 million units will be shifted next year, rising to around 30 million by 2020“.

The VR Headset Market Finally Looks Ready For Take-Off

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